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๐Ÿ—ก๏ธ Special Functions

Four hidden abilities are dealt at game start. You don't pick yours. You might not even know yours is "normal".

Every game of King & Dragon secretly assigns four special functions to random players, layered on top of their base role. These are hidden abilities unlocked only for those four players. Nobody else knows who has them. You can't see another player's special function at any point in the game, not even after death.

FunctionCountWhat it lets you do
๐Ÿ—ก Thief1Rob another player for gold and/or items
๐Ÿ’€ Assassin1Kill another player outright
๐Ÿง› Vampire1Drain a victim โ€” they die and join your ghoul pack
๐Ÿบ Werewolf1Hunt a victim โ€” they die and join your wolf pack

๐Ÿ—ก The Thief

The thief gets one extra action per turn: Rob. Pick a target, and you'll attempt to steal some of their gold. You may also steal one item from their inventory if they have any.

Rob success by target role

TargetSuccess chanceGold stolen (if success)
Peasant95%100% of their gold
Citizen75%95% of their gold
Knight25%75% of their gold
Prince5%50% of their gold
King1%25% of their gold

Items can also be stolen โ€” bow parts, weapon parts, ACME kits โ€” at twice the rate of gold success (capped at 95%). A thief with a target carrying a bow string will most likely walk away with it.

On a failed robbery, there's a 10% chance the thief is caught and dies. The thief's items then drop to the Pawn Shop.

๐Ÿ’€ The Assassin

The assassin gets one extra action: Kill. Pick a target, and you'll attempt to murder them outright. On success, the target is dead โ€” items to the Pawn Shop, gold split per normal death rules.

Kill success by target role

TargetBase success
Peasant95%
Citizen80%
Knight50%
Prince30%
King20%

Each follower the target has reduces the assassin's success by 2% โ€” a fully-guarded prince (3 guards) drops the assassin to 24%.

Assassin vs. Thief An assassin's victim pays everything into the Pawn Shop, which the assassin can then buy back. Result: a sufficiently patient assassin can transmute a victim into gold and gear under their own control. It's a slower, more expensive robbery, but it removes a human rival from the board.

๐Ÿง› The Vampire

The vampire's action is Drain. Pick a target, and on success they die โ€” and their corpse joins your ghoul pack as a follower. The vampire gets forest survival boosts and generally doesn't play the normal economy at all.

๐Ÿบ The Werewolf

The werewolf's action is Hunt. Same mechanics as the vampire's drain โ€” pick a target, kill them, they join your wolf pack.

Secrecy & suspicion

You never learn who has which special function during a game. All you see are consequences:

Players can accuse each other freely in the tavern chat. Accusations are 100% social โ€” there's no system proof mechanism. This is by design: the game wants you to suspect everyone.

Function XP (advanced)

Thieves and assassins earn small amounts of XP per successful action, which gradually improves their success rates and survival. Vampires and werewolves grow their packs instead. XP is not exposed in the UI โ€” it accumulates quietly and affects late-game probabilities.