Every non-king role has its own path to a complete dragon-killing weapon. Assembling all the parts of any one set and living long enough to use them is an instant win โ everyone playing celebrates together, the game ends.
Dedicated vs. borrowed
Each weapon has a dedicated role who gets 100% slay success. Any other role using that weapon only has 30% โ and on a failed attempt, the attacker dies and all their items go to the Pawn Shop. The weapons are role-locked by design, but you can still try to muscle through with the wrong class.
๐น SuperElf Bow (Peasant)
3 parts: Bow String ยท Bow Shaft ยท Arrowhead
Acquired via: Forest Map Minigame. Each of the three parts is unique โ only one of each exists in a game. The parts are placed randomly in the 33-area forest at game start.
- The peasant is the only high-survival forest searcher (70% base).
- Parts never return to the forest once claimed. If a holder dies, parts drop to the Pawn Shop.
- Because parts are unique, a full SuperElf Bow often requires trading or negotiation โ and right now, without an in-game trade system (see roadmap), that negotiation happens in chat alone.
๐ฆ ACME Dragon Kill Kit (Citizen)
3 parts: ACME Trap ยท ACME Bait ยท ACME Net
Acquired via: Order action. Each part costs 60g from a catalogue โ the citizen simply spends the gold. Total cost: 180g for a complete set.
- The safest weapon path โ no death risk during acquisition.
- Expensive: a citizen with no other income can't afford it in 32 turns on minimum tax alone.
- Not unique โ multiple citizens can order parts in parallel. This is the most reliable "backup plan" path.
โ๏ธ Dragon Slayer Set (Knight)
3 parts: Knight Sword ยท Knight Shield ยท Knight Lance
Acquired via: Tournament action. On every tournament win (40% base + 10% per squire), there's a 12% bonus chance to also find a Dragon Slayer Set part.
- Slow and random. Knights get gold whether or not they find parts โ the weapon set is a pleasant side effect.
- Squires boost tournament win chance and extend the knight's forest survival, making squires the single most valuable follower type in the game.
- Only 4 knights per game โ if all of them die, this path closes.
๐ Anti-Dragon Spell (Prince)
2 parts: Spell Scroll ยท Spell Reagent
Acquired via: Research Spell action. Each attempt costs 20g and has a 20% chance of yielding one component.
- The fastest possible path: only 2 parts, not 3.
- Only 2 princes per game. If both die early, this path closes.
- Expected cost is ~100g + 10 turns of focused research โ completely viable if the prince starts hoarding.
The fifth path: Pawn Shop buyouts
Any non-king player with enough gold can assemble a weapon set entirely from the Pawn Shop if fallen players have dropped the right pieces. Parts cost 67g each regardless of their normal acquisition cost.
- This is how a prince wins with a peasant's bow, or a citizen with a knight's sword.
- Slay success is 30% with a borrowed weapon โ risky but game-ending if it works.
- Some of the most dramatic game endings come from a random citizen snatching 3 unique bow parts from the Lombard in turn 28 and taking a 30% shot.
Attempting a slay
Once you have a full set:
- Select the Slay Dragon action on your turn.
- Submit.
- At turn resolution, the server rolls your slay success. Dedicated role = 100%, otherwise 30%.
- On success โ the dragon dies, the game ends, everyone wins. You're credited as the dragon slayer with your weapon's display name.
- On failure โ you die. 50% of your gold goes to the treasury, your items go to the Pawn Shop. The kingdom plays on.
The attempt is public
Every player sees a dragon slay attempt in their turn result. A failed attempt broadcasts both the attempter's identity and the fact that their items are now in the Pawn Shop โ triggering a race for whatever dropped.