One king, thirty subjects, and a rigid medieval pecking order that decides what you can do each turn.
Every game has 1 king + 30 subjects. Subjects are split into four common roles with different abilities, incomes, and tax brackets. Roles are assigned randomly at game start and never change.
| Role | Count | Min tax | Work income | Signature action |
|---|---|---|---|---|
| 👑 King | 1 | — | — | Sets tax rate, bribes dragon, collects taxes |
| 🌾 Peasant | 16 | 1g | 6–14g | Upgrade farm, search forest, recruit children |
| 🏠 Citizen | 8 | 2g | 12–28g | Invest (safe / risky), order ACME parts |
| ⚔️ Knight | 4 | 4g | 16–42g | Tournaments, invest, recruit squires |
| 🎩 Prince | 2 | 8g | 0 (seduces) | Seduce for gold, research spells |
The king is elected by random draw from the first player to start a game — but the title can be lost. Three things only the king can do:
The king cannot buy from the pawn shop, cannot slay the dragon directly (in most balances), and can be overthrown by revolt if the tax rate is cranked too high. A bad king is everyone's problem — but so is a timid one.
Sixteen of every thirty subjects. The backbone of the economy and the easiest target for the dragon.
Eight subjects. The investor class.
Four subjects. The martial class with the best raw income.
Two subjects. The scholar-nobles.
Princes start the richest (24–56g) but can't refill the usual way. Their gold comes from seduction, risky investment, and spell research — and spell research is also their ticket to slaying the dragon themselves.
Every role has a themed follower type. Followers cost gold up front, stack up to a max, and provide turn-by-turn benefits. They can also die instead of you if the dragon attacks.
| Role | Follower | Cost | Max | Main benefit |
|---|---|---|---|---|
| Peasant | 👶 Children | 5g | 5 | +5% forest survival each, +1 forest click/turn |
| Citizen | 🛡 Bodyguards | 15g | 2 | +10% forest survival each |
| Knight | ⚔ Squires | 10g | 2 | +8% forest survival, +10% tournament win each |
| Prince | 💂 Guards | 20g | 3 | +15% forest survival each |
Layered on top of the base role, every game deals out four hidden special functions: Thief, Assassin, Vampire, Werewolf. Only you know if you have one. See Special Functions for details.